Windows 7 and newer
Dual Core 2GHZ+
DirectX10 Compatible Card - GeForce 460 or equivalent and higher strongly recommended - Integrated graphics (Intel) have not been tested much and are not guarranteed to work flawlessly.
10 GB disk space
A DX11 card - Geforce 760 or higher
Will the game be released in market X?
PC is released world wide, but the Xbox One version is released to only a number of regions during its Preview phase. For Xbox One a big portion of the Western world will be covered, but Benelux/Scandinavia/Australia/New Zealand will unfortunately know a delayed release. Whenever a region is not covered or delayed we will try to resolve it as fast as we can, or at least for the full release.
Will the game be available elsewhere than Steam?
The game is available on Steam and GOG, and the Nvidia Geforce Now store. Other stores might follow in the future, but nothing there has been decided yet.
Are there any differences between the Xbox One and PC versions?
They are pretty much identical. Due to faster turn around times the PC version will usually be slightly further ahead in updates than the Xbox One version, but the difference will be one to two weeks at most.
The game was primarily developed for PC so no downscaling has taken place on the PC version. The Xbox version has only received minimal downscaling, with the resolution and shadow range being slightly lower primarily.
Is the game suitable for kids?
The only real blood in the game is the blood that appears on your screen when you take a fall or other damage. Other than that the only gore in the game are a few dried up puddles of blood, but they are so dark and so rare few would even notice them, and no profane language is used either. However the theme itself is not designed for children, and would be hard for them to understand, or scary if they did. For older children who might understand all the cryptic images, skeletons, and written texts, they would find a story with a lot of described, but never visually shown, death and violence. In our opinion the game is thus suitable for ages 12 to 14 and up.
How long is the game?
Taking the average people have spent on the game so far you likely need 12+ hours to get through the entire game. 20+ if you look for all secrets and upgrades. Even longer in VR due to slower movement.
SUPPORTS AND FEATURES
Can I cheat?
Yes you can cheat all you want. It is your time, your experience. Play it as you wish. The game has a console active at the ~ key, or F8. List of cheats we are leaving up to the community to figure out (hint, they all start with “sol”).
Will there be a Linux or Mac version?
There might but no decision has been made on that yet. While we would love to have it out on Linux or Mac, we are just a few people and are currently focusing on finishing the game itself, regardless of platform or device.
Is there VR support?
The game fully supports Vive and Oculus apart from a few minor things. VR support is being actively improved still post-release and you can follow the exact status on Steam. Multiple movement and rotation options can be freely set in the options.
It is not however not essential to play the game with VR. It was primarily designed and built as a non-VR experience, but a VR headset does make the experience really cool (and different). Gameplay is a bit harder in VR due to fewer info messages and in-game tutorial content, but the world is massively big and given high end hardware can render a level and scale of detail not found in many other VR games. If you are looking for a VR experience that is not just a small game or a demo, but on-par with your typical console games in size and complexity, this is it.
Does it support 4K/scalable FOV/advanced graphical settings?
Due to our team size not a huge number of graphical options are exposed in the menu, but the game supports pretty much anything you’d like it to. Any option not found in the menu can always be changed manually in the config text files. Hundreds of settings are available there, and you can enter pretty much any Field Of View, and any resolution or aspect ratio.
We also support resolution scaling. Allowing you to render the game at a lower or higher resolution than your monitor supports. This is an alternative way of doing anti aliasing and sharpening the image in general.
In INSTALLDIRECTORY\SteamApps\common\TheSolusProject\Solus\Config you can find DefaultGame.ini and DefaultEngine.ini. These contain all the settings. Game.ini contains a FOV value for example. Edit these in Notepad and save. Then start the game again. Steam may overwrite the files upon next update.